![]() There are only 8 sand timers in the game, one ‘doctor’ timer for each player and 4 ‘nurse’ timers which can be used by anyone. That action can’t be done again until the sand runs out, although some actions have multiple spots allowing them to be done multiple times concurrently. The gist is that you perform an action by placing a sand timer on its action spot. It’s played in 4 rounds with a timed 4 minute limit on each, with free prep/planning time in between where you can mentally prepare for the rush. It achieves both of these, and this helps define the target audience for you. When asked the obvious question, why buy, it was in hope that it avoided the alpha-director problem, as well as minimise his fear of letting the team down with sub-optimal play. existed until an Essen-travelled colleague who hates co-ops arrived home with it in tow, so this ain’t no fanboy review. ![]() It’s also a one-ping-only (please Vasili) review, so take it for what it’s worth. If the thought of playing something in this genre fills you with hate and despair, don’t bother reading further you can safely move on and thank me for allowing you to get through your feed faster. is a real-time co-op with physical dexterity elements that simulates rush hour in a hospital emergency ward.
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